THE SUNDAY DRAW
Three Nights in the parlor. The House always collects.
THE MARBLE — NAMES THE HOUSE REMEMBERS
THE VAULT
Won from the House. Spent on splendor. Never on odds.
THE SUNDAY DRAW
THE HOUSE EXTENDS A MARKER
THE PARLOR
scratchcards · three Nights · the House's cut
SCRATCH
One cell at a time. Bank what's showing — or scratch on, and pray the VOID isn't waiting.
SURVIVE
Three Nights. The House takes its cut at the end of each. Pay — or the parlor is done with you.
THE DRAW
Every coin lost by every soul playing feeds one Pot. Sunday it pays out — every ticket wins, and one name is carved in marble.
RELICS
Between Nights, a drawer slides open. Take one relic. Bend the odds before the odds bend you.
"Sit down, scratch slow, and mind the void."
THE LONG GALLERY
a lantern · twelve thresholds · one door out
THE LANTERN
The House stakes the lantern — 30 oil. Every threshold you pass, the bundle on your back grows richer. Go out where you stand and oil and bundle both feed the Pot.
TWO DOORS
At every threshold: LEFT or RIGHT. Something in the gallery hunts, and one door is quieter tonight. The marks on the floor are the prints of everyone who walked today — and the dead misremember.
THE DOOR BEHIND YOU
Between thresholds you may BANK — walk out the way you came and keep the bundle. Pass all twelve and the FAR DOOR opens on daylight and the heavy bundle.
"The gallery keeps what it takes."
THE KIOSK
THE DOOR BEHIND YOU
YOU WALK OUT
A DRAWER SLIDES OPEN
Take one relic, or take nothing.